//Last modification : 2006/04/15 //Demo settings set b_predefineddemokeys "1" //Wether to always use the predefined demo control keys when replaying a demo set demo_infoWindow "1" //Show the demo information popup? set b_demo_pvshint "0" //Draws line from camera to player who recorded the demo, demoplayback only set b_demo_dynamitecounter "1" //Puts a countdown timer onto planted dynamite in demo playback set b_demo_nametags "0" //Toggles all players having names above them in demo playback set demo_drawTimeScale "0" //Display the current timescale (fast-forward) of playing demo? set b_demo_nopitch "1" //Toggles camera pitching when attached to missiles set b_demo_followxDistance "50" //Distance of camera when following missiles, x-axis set b_demo_followyDistance "0" //Distance of camera when following missiles, y-axis set b_demo_followzDistance "20" //Distance of camera when following missiles, z-axis set b_demo_freecamspeed "800" //For use with demo system (especially when making fragmovies) set b_demo_rollspeed "140" //Roll speed when using +freecam_ commands set b_demo_pitchturnspeed "140" //Pitch speed when using +freecam_ commands ( set b_demo_yawturnspeed "140" //Yaw speed when using +freecam_ commands set demo_avifpsF1 "0" //Screenshots per second when recording a movie from a demo and pressing F1 set demo_avifpsF2 "30" //idem set demo_avifpsF3 "60" //idem set demo_avifpsF4 "90" //idem set demo_avifpsF5 "120" //idem //If you have hundreds tga files for only one or two seconds of movie, // you have use the commands below bind 1 "cl_avidemo 0;timescale 1" bind 2 "cl_avidemo 30;timescale 1" bind 3 "cl_avidemo 60;timescale 1" bind 4 "cl_avidemo 90;timescale 1" set myfreecam1 "cl_freezedemo 1;timescale 0.1;set myfreecam vstr myfreecam2" set myfreecam2 "cl_freezedemo 0;timescale 1;set myfreecam vstr myfreecam1" set myfreecam "vstr myfreecam1" bind 5 "vstr myfreecam" set mywavrecord1 "wav_record;set mywavrecord vstr mywavrecord2" set mywavrecord2 "wav_stoprecord;timescale 1;set mywavrecord vstr mywavrecord1" set mywavrecord "vstr mywavrecord1" bind 6 "vstr mywavrecord" //visual settings set r_picmip "0" //Bit like compression for all textures. 0 is max quality, 3 for max performance set r_picmip2 "0" //???????? set r_showtris "0" //?? set r_primitives "0" //?? set r_mode "11" //For setting screen resolution, 4 = 800x600, 6 = 1024x768, modelist. set r_fullscreen "0" //Toggle between fullscreen and windowed mode set r_textureMode "GL_LINEAR_MIPMAP_LINEAR" //Texture quality //GL_NEAREST - uggly //GL_NEAREST_MIPMAP_NEAREST //GL_LINEAR_MIPMAP_NEAREST //GL_NEAREST_MIPMAP_LINEAR //GL_LINEAR_MIPMAP_LINEAR - beautifull set r_lodscale "3" //?? set r_subdivisions "0" //Sets number of subdivisions of curves, increasing makes curves into straights. set r_detailtextures "1" //Wether to use high detail textures set r_texturebits "32" unsafe //Number of bits for textures, stick to 32 as 16 is hardly better performance. set r_colorbits "32" unsafe //Colour depth, 16/32. set r_depthbits "0" unsafe //Determines the accuracy of the values stored in the Z-buffer table set r_roundImagesDown "0" //0 increase textures details, 1 or 2 give move FPS set r_simpleMipMaps "1" //1 increase textures quality (smoothing of distant textures), 0 give more fps set r_stencilbits "0" unsafe //?? set r_normallength "0.5" //?? set r_trisColor "1.0 1.0 1.0 1.0" //Sets colour for r_tris, usage: r_triscolor r g b a set r_railSegmentLength "32" //?? set r_railCoreWidth "1" //?? set r_railWidth "32" //?? set r_textureAnisotropy "8.0" //Set level of anisotropic texture filtering set r_ignoreGLErrors "1" //?? set r_ignoreFastPath "0" //?? set r_lodbias "0" //Level of visual detail, especially at distance? set r_lodCurveError "250" //determines how quickly polygons are pulled out with distance set r_facePlaneCull "1" //Wether to not render the hidden side of objects in view. set r_finish "1" //?? set r_clampToEdge "1" unsafe //Something to do with clamping fog, set r_ext_texture_env_add "1" unsafe //?? set r_nv_fogdist_mode "GL_EYE_RADIAL_NV" unsafe //?? set r_ext_NV_fog_dist "0" unsafe //?? set r_ext_texture_filter_anisotropic "1" unsafe //?? set r_ati_fsaa_samples "0" unsafe //?? set r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR" unsafe set r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR" unsafe set r_ati_truform_tess "0" unsafe //?? set r_ext_ATI_pntriangles "0" unsafe //?? set r_glIgnoreWicked3D "0" unsafe //?? set r_ext_compiled_vertex_array "1" unsafe //?? set r_ext_multitexture "1" unsafe //?? set r_ext_gamma_control "1" unsafe //?? set r_ext_compressed_textures "0" unsafe //Toggle using of compressed texture set r_allowExtensions "1" unsafe //Toggle allowing video-driver opengl extensions set r_stereo "0" unsafe //For stereo OpenGL - 3D glasses type thing. set r_drawfoliage "1" //Toggles drawing foliage (e.g. All the grass on Radar) set r_fastsky "0" //Toggles wether the detailed skybox is drawn or just a basic sky set cg_atmosphericEffects "1" //Toggles display of map effects like rain and snow //brightness set r_gamma "2.0" //Sets gamma (form of brightness) level, gamma correction. set r_mapoverbrightbits "2.5" //Set brightness of light on textures set r_overbrightbits "1.0" //Brightness setting set r_intensity "1.5" //Luminosity of colored textures set r_ignorehwgamma "0" //Toggles ignoring the hardware gamma settings //ingame lights set r_drawSun "1" //Toggles drawing the image of the sun in the sky set r_dynamiclight "2" //Toggles use of dynamic lighting effect set r_dlightBacks "1" //?? set r_vertexlight "0" //Toggles vertex light (uggly but fast) set r_flares "1" //Toggles flare effect around certain dynamic lights set cg_shadows "1" //Toggles display of player model shadows set cg_coronas "1" //Toggles the corona effect around lights set cg_coronafardist "16000" //Either the size or cull distance of corona effect //sounds set b_shovesounds "1" //Togggles playing a noise on player's being shoved set b_chatsounds "0" //Toggles playing a radio-crackle noise when there is a team or global chat. set b_goatSound "1" //Wether to play the goat noise on knife kills set b_hitsounds "1" //Toggles playing a noise when your bullets hit, 0=none, 1=all hits 2=headshots only set cg_noVoiceChats "0" //Toggles the audio of voice chats //crosshair //cg_crosshairAlphaAlt "0.9" set cg_drawCrosshair "5" //Sets which crosshair to use - -1 to remove it set cg_crosshairSize "42" //Size/scale of the crosshair set cg_crosshairHealth "0" //Toggles crosshair changing colour to indicate your health set cg_crosshairX "0" //Move crosshair on x axis (left/right) set cg_crosshairY "0" //Move crosshair on y axis (up/down) set cg_crosshairsize "66" //Size/scale of the crosshair set cg_crosshairColorAlt "white" //Sets the colour of the secondary crosshair, usually the surrounding part set cg_crosshairAlpha "1.000000" //Sets the transparency of the crosshair set cg_crosshairColor "white" //Sets the colour of the crosshair set cg_crosshairPulse "0" //Toggles the crosshair changing size according to bullet spread set cg_drawCrosshairPickups "0" //Toggle a hand icon when crosshair is over items you can pick up set cg_drawCrosshairNames "0" //Wether to draw the names of players when crosshair is on them //loads of hud things set cg_draw2D "1" //Toggles all 2D items - the HUD display set cg_drawStatus "0" //HUD + crosshair set cg_drawFPS "0" //Toggles a FPS counter on the HUD. set cg_drawCompass "0" //Toggles displaying the compass on the HUD set cg_drawBuddies "0" //Toggle showing the icon above players in your fireteam set cg_drawReinforcementTime "0" //Toggles displaying your teams' respawn timer on the HUD set cg_drawRoundTimer "0" //Toggles a countdown of the time left for the current map set cg_drawNotifyText "0" //Toggles displaying 'notification' text on the HUD. Or doesnt. set cg_drawFireteamOverlay "0" //Toggles the Fireteam overlay on the HUD set cg_drawWeaponIconFlash "0" //Flashes the weapon's icon on certain events set cg_complaintPopUp "0" //Toggles wether to show the popup about filing complaints after a TK set cg_lagometer "0" //Toggles a connection-related display on the HUD set cg_descriptiveText "0" //Toggles the display of "you killed xxxx" ? set cg_centertime "0" //Duration of centerprint popups set cg_noVoiceText "0" //Toggles displaying the text of voice chats set cg_teamChatsOnly "0" //Toggles only displaying chats from teammates set cg_teamChatHeight "0" //Number of rows of (team?) chats set cg_voicespritetime "0" //Duration of the ! Vsay indicator sprite above player heads. set cg_drawSmallPopupIcons "1" //Show smaller popup messages //etpro hudstuff set b_hudYoffset "-100" //Moves the HUD on the Y (vertical) axis of the screen //Allow to remove the hud set b_althud "1" //Sets which ETPro alternative HUD design to use, (0, 1 or 2) set b_altHudFlags "4" //If b_altHud is 1/ 2 1 = move roundtimer, 2 = hide rank, 4= move messages. set b_drawclock "0" //Toggles display of the clock (actual time) on the HUD set b_drawranks "0" //Toggles displaying ranks on the crosshair name popup set b_drawPromotions "0" //Wether to give popup notification when you get a rank promotion set b_drawRewards "0" //Wether to display a text & audio notification when you get a skills increase set b_drawspeed "0" //Player speed display on the HUD, for trickjumping. Requires cg_lagometer 0? set b_numpopups "5" //Sets the number of 'popups' on the HUD set b_popupstaytime "7000" //Duration popups remain on screen beforestarting to fade away (1000 = 1 second) set b_popupfadetime "1000" //Time it takes for popups to fade (1000 = 1 second) set b_popuptime "100" //Delay between the event and it's popup being displayed set b_votetextscale "0.0" //Size/scale of the vote text - 0.0 allow to remove vote text set b_chatFlags "0" //Toggles the team flag on chat text set b_descriptiveTextscale "0.0" //Size/scale of descriptive text - 0.0 allow to remove descriptive text set b_drawspectatoralpha "0.000000" //The alpha (transparency) of spectator HUD text (at the bottom of screen when spectating) set b_lagometerAlpha "0.000000" //The alpha (transparency) of the lagometer HUD display set b_chatAlpha "0.000000" //The alpha (transparency) of the background of chat text set b_fireteamAlpha "0.000000" //The alpha (transparency) of the Fireteam HUD display set b_watermarkAlpha "0" //The alpha (transparency) of the watermark HUD display, if the server has one. set b_textcolorfilter "" //Can be set to filter out certain colours from text. b_textcolorfilter //run less stupid =< set cg_bobroll "0.002" //Sets extent of the bob roll (left/right) effect when moving set cg_bobpitch "0.002" //Sets extent of the bob pitch (forwards/backwards) effect when moving set cg_bobup "0.005" //Sets extent of the vertical "bob" effect when moving set cg_bobyaw "0.002" //Sets extent of the "bob" yaw (turn left/right) effect when moving //explosions etc set cg_brassTime "2500" //Sets the duration ejected bullet shells etc last for set cg_marktime "0" //Duration of bullet marks on walls etc set cg_wolfparticles "1" //Toggles display of particle effects e.g. Explosions, some smoke effects. set cg_showblood "1" //Toggles showing blood spurt effect when player's are shot? set cg_bloodFlash "0" //Toggles the blood effect when you are shot set cg_bloodDamageBlend "0" //Amount of blood flashed on screen when you take damage. set cg_gibs "0" //Toggles gibbage from splatted bodies. set b_muzzleflash "1" //Toggles the weapon 'fire' being displayed set b_tracers "1" //0 = draw no bullet tracers, 1 = normal tracers, 2 = only other player's tracers ? set cg_drawGun "2" //Toggles displaying your weapon //set cg_gunZ "1" //For moving your gun about onscreen //set cg_gunX "3" //For moving your gun about onscreen //set cg_gunY "0" //For moving your gun about onscreen //other set cg_cursorHints "0" //Toggles displaying action hint icons when near interactive objects set cg_printObjectiveInfo "0" //Toggle displaying popup message on objective activity, "east radar parts returned" set r_swapInterval "1" //if 1 then vsync is on, if 0 then it's off. Also works for Linux since 1.03 //1 unless you have avifps higher than your refresh rate wait 100 vid_restart